![]() ![]() Is it easy? If you know what you're doing it is. Sure, you may be able to create a muscle-woman in it, but you can make a muscle woman in UMA too, all you need to do is to feed a specialized base mesh for it. When you get a super-generic mold and just dump all of those edge-cases in it, what you get is a smelly soup of weird, unusable skeleton-mess with weird and clunky animations. The main problem with what you describe is that different genders and races have different proportions and such they need different skeletons and they need different density of vertices at different places. example? Because it is a very bad idea to animate bodies with extra, unused but weighted bones around. There is the Tafi from the same company, but honestly, I would stay away and wouldn't poke it with a ten feet long pole.Ĭlick to expand.Erh. Morph3D is dead (lucky us!) and it never worked. This is the reason UMA2 needs a base mesh for all of these "races" (including different one per gender too). Stick figure, block figures, very low-poly characters? Sure, but not realistic high-poly ones. ![]() ![]() all different proportionsĪll these combined is impossible from one base mesh if you are aiming for realism. and not to mention your expectation of different races. human races (if there is a better term in English, sorry, I don't know it yet) are also different, a Caucasians have different proportions from African descents or Asians human female and human male proportions are different This expectation is impossible or you're looking for very stylized characters where real human body features and proportions aren't a concern.įurthermore #3 and #4 are mutually exclusive. I have heard of Morph3D but it seems to be gone.Ĭlick to expand.Every sensible character creator will fail on #3. I am not sure this is true, and this is one thing that I would like to know. I know that UMA 2 does almost of this, but it seems to not provide a way to extensively customize an avatar allowing the generation of different genders from the same avatar. I think the solution here would be an universal and highly editable humanoid avatar that can be modified into arbitrary (humanoid) shapes, making it possible to create different genders from the same avatar, as well as different races (as goblins, elfs, etc).Ĥ) If possible, compatible with a program specialized fro character creation and skinning, like Character Creator 3 (CC3) I am seeking a system of character creation/editing/gear equipping with the following features:ġ) Allow in-game (extensive) avatar editing.Ģ) Allow equipping clothes and armor, that morph accordingly to the avatar editingģ) Dispense the need to skin the cloth 2 times (for male and female). ![]()
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